

There will be a large (hundreds) amount of regular monsters of fixed types, and several identical Unique Monsters (always of same type), who will have fixed affixes. Set Dungeons are not randomized: they always have same layout, enemies, tasks etc. Most objectives display tips when attempted: for instance, if one needs to hit a certain number of enemies with a single cast, a number of enemies hit will be displayed each time. Mastery rating is optional, and requires killing all enemies, and completion of all objectives within the time limit (Mastery objective). The goal is to complete the first (kill the specified number of enemies without dying) objective, and at least one of the two ( second and/or third) in one run.

Hardcore characters will not be permanently killed if they "die" in Set Dungeon.

Only actual death counts being saved from death by special abilities and items won't fail the dungeon. First objective is always killing enough enemies without taking fatal damage.Monsters within drop no loot (but still grant experience).Įach Set Dungeon has three normal objectives and one mastery objective. They can be completed while in a group, but only the dungeon creator needs to wear the set, and only they will get the completion and credit for the objectives (still, however, other players may support them with extra kills and buffs). These dungeons revolve around set bonuses for specific 6 piece armor sets. Set Dungeons are designed for players at near peak performance with their armor set bonuses.
